My game uses a single frame engine, and that frame is getting very populated with lots of objects - not all of which are active in every level, but all of which need to reside on the main engine frame. This frame is 10000x7000 (actual game window is 1920x1080)
I've noticed recently that the frame editor is getting really sluggish to drag around, to the point where it's starting to really impact my productivity. I'm starting to wonder whether having all my content in one frame will ultimately even be feasible.
Does anyone have any tips with how to minimise this sluggishness? Does margin size matter? Number of layers? Will putting a 'fake' tiny animation frame into the first frame of a large object make it quicker to drag around? Do global objects affect the speed of dragging the frame editor differently to local objects?