Hello,

I am working on something that currently makes heavy use of Animated Picture Objects, creating a lot of them via fast loops and destroying them when they are no longer needed. Unfortunately, the memory usage as shown in the debug info increases permanently with every Animated Picture Object created, crawling to hundreds of mb until the application crashes. Destroying the objects, switching frames and even restarting the application won't lower it again. This does not seem to be related to caching images with the Animated Picture Object, but the instances themselves.

Is there anything I can do about this, or is this an issue with the Animated Picture Object and the only solution is to not use it? (If so, is there any alternative to using it if my graphics are external tilesets?)

Thanks,
-Velli

EDIT: Solved, sorry about this. It seems this was a bug in an older version of the Animated Picture Object. The current version appears to be 1.0.2, which I just obtained by downloading the Bonus Pack installer again from the sticky thread. If anyone else has the same problem (wish I could have found this answer by searching!), make sure your Animated Picture Object version says 1.0.2 in the about tab.