For the last week or so I've suddenly been noticing my game randomly go from 59-60fps to 29-30 fps for a few seconds, sometimes a prolonged period of time, and I can't find any discernible pattern. I've checked the object count and I've even monitored my code with volProfiler. I've gone backwards in versions until I know for sure it wasn't happening, and yet, it still happens; the framerate is cut in half almost perfectly.
I'm led to believe this is either something to do with the semi-recent windows 10 update, or a bug with the recent beta builds of fusion... I was super excited for the patch with named flags, but now I'm really sad, worried, and other negative emotions... Does anyone have a similar story I NEED to get to the bottom of this.