User Tag List

Results 1 to 4 of 4

Thread: Problems with creation events, probable bug

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
    Join Date
    Dec 2014
    Posts
    115
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Problems with creation events, probable bug

    Hi Community, I have attached 2 sample files with the same problem, when the object is created first and not the bottom one, the creation of subsequent objects is blocked (I set the action "set counter to 0 ), even if it came to a certain position x should create another object, the most absurd thing that happens to me in the original game (not present in the two files) is when an object reaches a certain position does not set the counter to 1 (action = set counter to 1) but back to 2Application 1.mfaApplication 2.mfa

  2. #2
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2008
    Posts
    1,305
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    It actually has nothing to do with which object is created first.

    Disable "timer based movements" in the frame properties, and it will work (or better yet, don't use built-in movements).
    What's happening is that when the framerate drops slightly, the time between frames becomes longer, and so the distance that the objects move between each frame becomes greater, and it can mean that their x position is never actually between the two values you specified - the object "jumps" right past - meaning that no new object is created.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,117
    Mentioned
    13 Post(s)
    Tagged
    0 Thread(s)
    I doubt this is a bug..... this is a very strange way of going about things.. is there a reason why you're creating objects this way? I believe the issue is with the "only one action when event loops" and the fairly narrow conditions for the event being true... this modification attached will work reliably - but is still not a very good way to do it IMO......
    Attached files Attached files

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
    Join Date
    Dec 2014
    Posts
    115
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    hello, thanks for the answers, I wanted to create a simple event, they had sent me an example similar to yours with the flags but I do not understand what changes by changing the value of the object one time ("only_create_once of ..."), that value then back to zero? and turning off the timer will not have any problems with some other event?

Similar Threads

  1. Phoenix Atari 2600 conversion remake MMF2 problems with eagle events and movements!
    By daryuss in forum Multimedia Fusion 2 - Technical Support
    Replies: 31
    Last Post: 11th October 2019, 10:27 PM
  2. Reorganize Common Events into Global Events
    By FinalSpecimen in forum Fusion 2.5
    Replies: 2
    Last Post: 24th September 2015, 09:16 PM
  3. Problems with OGG and Global Events?
    By Simflare in forum Android Export Module 2.5
    Replies: 4
    Last Post: 29th April 2015, 04:18 AM
  4. Problems with touch events and physics on Android
    By jn2002dk in forum Android Export Module 2.5
    Replies: 6
    Last Post: 24th March 2014, 07:06 PM
  5. Layer Problems and events not working
    By Sabata24 in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 2nd August 2008, 02:32 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •