I work with some external map-images (.png) that are loaded to the surface-object on runtime. Is there a way to include external images into the .exe, so I can call them from the game's Apppath$ ? If I add them by using the installer they are exposed in the game's directory and editable for everyone, which is not what I want the player to do. Of course I could work around this by pre-baking the surface object with the needed images and build the app then, but as I do a lot of editing with external tools I find this workaround quite inconvinient for the development process and would love to avoid it. I did not find a possibility to add images using the "Data Elements" in Fusion's editor. Also added the images to the binary data, just to try, but that does not load with the built application.
Thanks for your help!