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Thread: My App Crash in Multiplayer Match when the frame have many objects in GameCenter

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Capote's Avatar
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    My App Crash in Multiplayer Match when the frame have many objects in GameCenter

    If the match start in the frame with many objects works good, but when you are in match and jump to the frame with many objects the app Crash and quit.
    I tested in frames with a few objects and works perfect.
    I found a similar post about the similar problem because older version in Cleackteam 247.2
    Link similar post: https://community.clickteam.com/threads/81324-Crash-GameCenter-a-lot-of-list-objects-(257-20)?highlight=GameCenter+objects

    I have Fusion 2.5 version 290.4, my Xcode is Version 9.1 (9B55)

    When I test in Xcode show this error:
    {
    [multiplayer dataReceived]; Thread 1: EXC_BAD_ACCESS (code=1, address=0x7d8)
    }
    break;

    My frame game have 280 objects, because is a Platform game and I can't optimize the objects... What can I do? somebody knows something ?
    Thanks a lot.

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    make a private bug report try to add a mfa summarizing the important part so can be tested and review here
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Hi Fernando, Im so sorry for post before try more things. I found the problem. And the problem is not the objects, the problem is because I sending and receiving many dates when start the frame. I Don't know if I can delete my post.
    If not, maybe I can help someone with similar problem.
    Try to send the dates after 2 seconds when you are working with multiplayer in GameCenter.

    Thanks a lot and my apologize.

  4. #4
    Clickteam Clickteam
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    hmm, is never good to send during start of frame, in my personal coding i always recommend a time event for this in android and ios, after 50 ms (which is a very small time lag) then start the communication process
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #5
    Clicker Fusion 2.5iOS Export ModuleInstall Creator Pro
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    Quote Originally Posted by Fernando View Post
    hmm, is never good to send during start of frame, in my personal coding i always recommend a time event for this in android and ios, after 50 ms (which is a very small time lag) then start the communication process
    Definitely +1 on this. You definitely want to have a buffer before. However, I've found it to be most effective with a lot greater than 50ms... several seconds is probably ideal.

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