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Thread: Memory corruption, sprites swapping, old school glitching out

  1. #21
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Dude, it’s obvious that your way of writing numbers looks totally weird.

  2. #22
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Darkhog's Avatar
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    Quote Originally Posted by Volnaiskra View Post
    In most Anglo-Saxon countries . is used for decimals while , is used to separate thousands. In most(?) European countries it's the other way around.
    In Poland, we use space to separate thousands, so it would be: 3 000 000,15 (PL)

    Really weird bug on a modern system. I'd expect something like that on an old system, like e.g. nes or snes, but on a system with memory protection? Really weird stuff, especially with <50mb memory usage. While the issue was resolved by inserting a frame, I think the OP should run memtest86+ on his/her system to make sure the RAM isn't broken.

    And if it is Fusion's fault, maybe fixing it will fix crash on change frame issue as well? Most crashes are caused by memory corruption or divide by zero, after all. I'd like OP to upload "buggy" mfa somewhere so it can be checked by others.

  3. #23
    Clicker Multimedia Fusion 2
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    FlipSwitchX's Avatar
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    Beta testers have reported the same glitching though so I don't think it's my RAM, but I will try to send it to clickteam so they can check it out.

  4. #24
    Clicker Install Creator Pro
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    Darkhog's Avatar
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    Test it anyway. While I agree it's highly unlikely, there's still a non-zero chance that beta testers had damaged RAM as well.

    //edit: If all else fails and empty frame trick stops working as well, you can always redesign the game around glitching and add few deliberate ones .

  5. #25
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Are you using Load On Call a lot? I'm pretty sure some people have reported issues like this related to using it in projects that are too big before IIRC. If you are, maybe try, well, not using Load On Call so much?

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