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Thread: Progress bar for clicker

  1. #1
    Clicker Fusion 2.5

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    Progress bar for clicker

    Hello,

    I've tried to search and figure out how to make a progress bar that loops. Similar to clicker games, such as ad capitalist. I would like for the progress bar to fill within a set amount of time from clicking an active button and to continue looping after the initial click on the active button. The user would receive X amount of an item each time the progress bar loops.

    Thank you for any help.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I think the counter-object can do that, you can set its type under properties to horizontal or vertical loading bar.

  3. #3
    Clicker Fusion 2.5Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
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    Take a counter, put it to horizontal/vertical bar, put in your max (lets say 100) and min values. Create an active object and call it Button.

    User clicks on Button
    +Button object Flag 0 is off
    ----> Turn flag 0 of Button on

    Flag 0 of Button object is on
    +Every 1 sec (or whatever)
    +Counter is lower than 100
    ----> add 1 to counter

    Counter is Greater or equal to 100
    ----> (do whatever you want, add 1 to another value, give HP, money etc)
    ----> Set counter to 0

  4. #4
    Clicker Fusion 2.5

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    Quote Originally Posted by zip2kx View Post
    Take a counter, put it to horizontal/vertical bar, put in your max (lets say 100) and min values. Create an active object and call it Button.

    User clicks on Button
    +Button object Flag 0 is off
    ----> Turn flag 0 of Button on

    Flag 0 of Button object is on
    +Every 1 sec (or whatever)
    +Counter is lower than 100
    ----> add 1 to counter

    Counter is Greater or equal to 100
    ----> (do whatever you want, add 1 to another value, give HP, money etc)
    ----> Set counter to 0
    Thanks a ton!

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