User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: Magical Monster Land -16bit style platformer (WIP)

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module

    Join Date
    Feb 2013
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Magical Monster Land -16bit style platformer (WIP)

    Demo link

    https://gamejolt.com/games/magicalmo...on-game-follow

    Screenshot 9.jpgScreenshot 7.jpgScreenshot 3.jpgScreenshot 2.jpg

    If you're interested in trying out the demo, let me know if you have any technical problems or gameplay related suggestions.
    Any feedback is welcome.

    Thanks!

  2. #2
    Clicker Fusion 2.5 Developer

    Join Date
    Feb 2014
    Posts
    976
    Mentioned
    16 Post(s)
    Tagged
    1 Thread(s)
    wow! those screenshots look SOOO COOOL!!! right up my street!

    will defo be checking this out. i'll post sum feedback wen i'm done

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

    Join Date
    Dec 2008
    Location
    Italy
    Posts
    404
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    I've tried the demo, I like it a lot!
    Graphics and overall presentation of the game are very professional and the gameplay is excellent. Consider submitting the game here http://indiegames.clickteam.com/, if you haven't already done so.
    Just one thing: with the default display configuration (CRT+screen curvature), the game is slow on my pc (intel i7, RAM 16 GB, Windows 10). I suggest you do more research on this and maybe consider to make shaders optional.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
    Join Date
    Nov 2014
    Posts
    3,155
    Mentioned
    27 Post(s)
    Tagged
    1 Thread(s)
    Ghosts 'n Goblins meets Wonderboy meets Mario?

    looks fantastic, congrats!

  5. #5
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,822
    Mentioned
    7 Post(s)
    Tagged
    2 Thread(s)
    Very cool -- I put it up on the CT Facebook page today.

  6. #6
    Clickteam Clickteam
    Danny's Avatar
    Join Date
    Aug 2007
    Location
    United Kingdom
    Posts
    3,006
    Mentioned
    21 Post(s)
    Tagged
    2 Thread(s)
    Really, really nice! Promoted to article on the community homepage!
    Want to learn Clickteam Fusion 2.5?




  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module

    Join Date
    Feb 2013
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the feedback. The CRT shader is disabled by default now, You can turn it on in the settings menu if you want to use it.

    I've added a trailer and a small devlog explaining the general plan for the game.

  8. #8
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Rebel's Avatar
    Join Date
    Apr 2014
    Posts
    179
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ooo I saw it on alpha beta gamer. So this is fusion game ! This is really very well made.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module

    Join Date
    Feb 2013
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    General plan for the finished game
    -Intro sequence(that can be skipped) explaining the story of the game. It isn’t a story focused game, though.

    -Levels where the player is transformed into something else and gains abilities unique to that form.

    -5 different worlds each with their own music, enemies, and mini games.

    -The worlds will vary in difficulty, but you will be able to play them in any order you want. Except for the final world, to access that you will have to beat the bosses of the other worlds.

    -Mystery medals(the golden ? coins) will be used to unlock paths on the map screen to open levels and shortcuts. They won’t be needed to reach the end of the game.

  10. #10
    Clicker

    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Mar 2016
    Posts
    39
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    great game very well made!!!i love the colors and the art got no problem with the shader on (amd fx 6300, 8 gb ram, 1050 gtx) but i face an issue with my 360 xbox controller. i try to switch buttons. the A button to be the jump button and the B button the action button( the opposite as it is by default). but it seems like whatever im pressing in the gamepad input always stays the same. is it something im doing wrong? (very possible)

Page 1 of 2 1 2 LastLast

Similar Threads

  1. OUTBUDDIES - a 16bit style metroidvania (with alpha demo!)
    By Julian82 in forum WIP & Released Games & Apps
    Replies: 250
    Last Post: 7th November 2019, 12:52 PM
  2. Battletoads Style Platformer Help
    By CoolSpot in forum Fusion 2.5
    Replies: 4
    Last Post: 28th August 2017, 03:01 AM
  3. Megaman Style Platformer Bosses
    By Evan_Valentine in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 25th November 2008, 03:30 AM
  4. Platformer-style Jump AI for a CPU?
    By pinacoladaxb in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 6th August 2006, 07:42 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •