I have a simple game setup where I have a player object on 1 frame.
When this player object comes in contact with any object with a 'Obstacle' qualifier, the player will not be able to pass through it.
I gave the 'Obstacle' qualifier to all objects I don't want the player to pass through.
This works fine.
Now I want the player to jump to a new frame when it touches a door object I've made.
Here's the problem.
I would like to make it so I do not need to copy the player object over to another frame because it would copy all the events.
That's fine, but this would mean that if I decided to add more movement options to my player's events, I would need to go to every frame with the player object and manually copy and paste the added events to the player object on each frame.
As you can imagine, this seems tedious and inefficient.
I tried cutting and pasting the player's events into the Global Events so I would need to modify the player's events only once, but I got an error saying:
Cannot paste the events: the origin events contain references to a qualifier.
I understand qualifiers aren't compatible with Global Events, but I really need a method of having the events of my player stored in one place where I can modify them once and have the changes affect any frame where the player object is in.
Any suggestions, tips, or answers are very much appreciated!