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Thread: Our game demo ONUS: The Phantomas Agenda

  1. #1
    Clicker Fusion 2.5

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    Our game demo ONUS: The Phantomas Agenda

    Hi guys. Love this place, some amazing talent here!

    My son and I have been working on a Fusion game since March of this year.

    We're calling it ONUS: The Phantomas Agenda.

    The game file is available for you to check out, link below.

    Right now it is just a demo and still early/rough, not much works, most art is placeholder so go easy LOL. But we do have plans to make it awesome.

    Controls:
    When the game title screen fires up, press SPACE BAR
    Select Start by pressing SPACE BAR
    Move player character with ARROWS
    Perform action using SPACE BAR
    Switch items by pressing A, S and D (you will notice it is glitched out)
    Press P for Inventory, P to exit

    Two big hurdles right now:
    1) we are trying to make it so when you run into an enemy you get knock back. We have already made it so you flicker and lose health. We previously watched a knock back tutorial but could not find a way to incorporate it into our side-scroller game.
    2) we are trying to get the player character to be able to move in front of -- and behind -- enemies etc. Cannot figure this out : (

    We have hit lots of snags and are open to any advice : )

    Thanks you guys.

    Jon and Jim

    Game demo:
    https://mega.nz/#!slIEkDRb!2i9Mijefw...qeFGPI9vAu3uo4

    Also, we have an online development doc for anyone interested in checking it out, just ask and we'll send you an invite.

  2. #2
    Clicker Fusion 2.5

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    Here are some pics, forgot to include.

    onus_title.jpg

    onus_area.jpg

    onus_inventory.jpg

  3. #3
    Clicker Fusion 2.5

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    A couple more. Enjoy : )

    onus_item_shop.jpg

    onus_kiosk.jpg

  4. #4
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    nivram's Avatar
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    I have a knock back open source example on my website.

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  5. #5
    Clicker Fusion 2.5

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    I have added this to my top down sidescroller game, but only gets knockbacked when going at enemy from right.
    Is there a way i can make it so i gets knocked back from the left side of the enemy aswell?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Welcome and the early screenshots look great!

    If you can point to the method you used (is it Nivram's archive example?)
    I'm confident we can find a way to revert for the opposite side,
    but it all depends on the way you are going with it

    As for the back/front, you already got reply on the other topic

  7. #7
    Clicker Fusion 2.5

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    Hey schrodinger thanks for replying! Um, yes i did use nivrams example, and if you saw, he only had knockback from the right of the enemy. Im trying to make it so he gets knockbacked from all directions.

    EXAMPLE: Player comes from left to right towards enemy. Player hit enemy and gets knock backed to the left
    EXAMPLE 2: Player comes from right to left towards enemy. Player hits enemy and gets knock backed to the right
    Im trying to make it so you can walk behind the enemy on the top proportion of the enemy, and i have a barrier set on the lower proportion of the enemy that acts as the collision box for knock back.

    Im not sure any of this makes since to you but if it does hit me up!

    Thanks!

    Jon and Jim

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Since all characters positions are likely determined by their bottom-center (hotspot?) location,
    I would check for that to determine the "knockback angle"
    eventually trimming it to orthogonal values

    So upon contact, you would get the angle between enemy and player and cut off the result if needed

    I think this should do:

    Player overlaps enemy
    >> (knockback_angle=) (OAngle("enemy",X("Player"),Y("Player))-45) /90 *90

    so you'll have these possible results: 0,90,180,270

    then you can "push" the player for the needed amount in that direction
    i.e. with a custom function for a specific time,
    like adding this to event above:

    >> set knockback_time to 5

    knockback_time > 0
    >>> sub 1 from knockback_time
    >>> (player) set X position to X position + cos(knockback_angle)*knockback_time
    >>> (player) set Y position to Y position - sin(knockback_angle)*knockback_time


    Just a completely untested suggestion, probably to tweak a bit, but you get the overall idea

  9. #9
    Clicker Fusion 2.5

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    Will try this. Thank you so much.

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