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Thread: Is server needed if I will add in-app purchases?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Is server needed if I will add in-app purchases?

    Is server needed if I will add in-app purchases?
    Small question, but very important.
    Right now I use INI object, can I leave it so or I should use a server also to keep data?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    in-app pursaches passes through google play service. Until you didn't make your own pursache-server and api to work with it (afaik, google play allow it). Also all pursache data and scores, achievments (if you use Google Play Services) handled by Google itself. I believe GPG object have function called "restore pursaches"

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    I know, but how to do it without google play games objects?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    i've told, write your own extension via Clickteam SDK, make server and API for it.
    p.s. and this is without legal issues related to payments

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    How to write an extension for fusion? I don't know C++.
    I think should be easier solution.
    I heared something about Mysql databases and there is a tutorial for it.

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    Clickteam Clickteam
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    Quote Originally Posted by MrNaif View Post
    Is server needed if I will add in-app purchases?
    Small question, but very important.
    Right now I use INI object, can I leave it so or I should use a server also to keep data?
    you have android plus object which save preferences for each user, also you have GET object to send via php this information to a database located in (your) website, so you have all objects need to track the purchases if this is your goal, also may i suggest to read Inapp since Google keep in their system all this information for each purchase

    https://developer.android.com/google....html#checkout
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    And load it from website then?
    And where is read in-app? This purchase will be through alt.value.
    When purchased, set value to 1. I need to keep this value on the server?
    Really I need some tutorial because I don't understand it correct.

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Any suggestions?

  9. #9
    Clickteam Clickteam
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    And load it from website then?
    what do you want to do? check if a user can play, use your games?

    if so you need to check item consumable ( but never consume it) and check if this article was purchased

    check the examples at Help-->Examples--->InAppAndroid folder

    This purchase will be through alt.value.
    When purchased, set value to 1. I need to keep this value on the server?
    Really I need some tutorial because I don't understand it correct.
    the InApp object is maded very close to the android inapp features, did you check this page

    https://developer.android.com/google...reference.html

    https://developer.android.com/google...practices.html

    check point 4 maybe will help you, just reading the inventory will bring the purchased objects and the receipts, in this receipt you can contrast if the purchase is valid or not
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    So I needn't a website? Can I just read inventory and just check was it bought or not? And how can I test purchase without buying it?
    Also after uploading beta to play market ads started to don't show or show really rare.

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