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Thread: Inventory Quest - A Inventory Example

  1. #1
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    Kisguri's Avatar
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    Inventory Quest - A Inventory Example



    Free for Reactants (version 1.1): Inventory Quest 1_1.zip

    Part of The Reactor: https://www.patreon.com/Clickteam
    Also on Clickstore: http://clickstore.clickteam.com/inventory_quest_inventory_example

    Check out the latest example from "The Reactor". Build your own Diablo like inventory system with this easy to understand example. Generate random items and collect them in the simple isometric world. Then press I to manage your inventory and drop to the board items you don't want. The example includes...

    • Random generated loot and gold
    • Grid placement of item in available slots matching size on collect
    • Overlap detection of item on occupied square and snap back
    • Drop items back on to play field from inventory
    • Randomly generated stats & Stat display on hover over
    • Simple Isometric engine and level builder
    • Z ordering of elements
    • Inventory data and gold saved to 3 dimensional array
    • Node based enemy movement
    • And more...


    Free For Reactor Subscribers

    Here is a Reactor video where we work on the example!

    Attached files Attached files


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  2. #2
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    Perry's Avatar
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    Thanks for this example.. Love it!

  3. #3
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    Good work indeed. Impressive. Thanks for this.


    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  4. #4
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    Glad you enjoyed it Marv!


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  5. #5
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    Updated listing to include version 1.1 which adds object stacking!


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  6. #6
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    Thanks Did you find the problem?

  7. #7
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    I kinda just took a fresh look at it, and attacked the problem from a different angle!


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  8. #8
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    Quote Originally Posted by Kisguri View Post
    I kinda just took a fresh look at it, and attacked the problem from a different angle!
    Nice

    Sent from my SM-G955U using Tapatalk

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