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Thread: Creating objects runtime break physics collisions?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Creating objects runtime break physics collisions?

    I am trying to Debug why what seem evry now and then physics collisions would break, The game starts and physics collisions work, they collide and stop.

    I have narrowed it down to creating objects at runtime seem to make it so objects collide but instead of stopping they "slowly" move through each other????

    Why would this be? I have updated to latest version. I have also trued putting JUST physic object on there own layer but still no luck.

    Andy

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Quote Originally Posted by Gibbon View Post
    I am trying to Debug why what seem evry now and then physics collisions would break, The game starts and physics collisions work, they collide and stop.

    I have narrowed it down to creating objects at runtime seem to make it so objects collide but instead of stopping they "slowly" move through each other????

    Why would this be? I have updated to latest version. I have also trued putting JUST physic object on there own layer but still no luck.

    Andy
    And the objects I am creating at runtime are NON physics objects, just simple squares with call movement attached.

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