I know there was another thread similar to this made about a year ago, but I couldn't understand the solution towards it.
I'm trying to test a "click to move" game play for one level in which a player clicks within a zone, and a 3d animation plays to show movement from point A to B (pretty much similar to Fnaf 4).
The problem is the drastic file size increase in the mfa file. (32 images totaling 5 megabytes increase the file size by 50 when importing), and each image resolution is 1320 x 680, which is the same resolution that I made the window size. I remember hearing that this has to do with the power of 2 graphics used, but I'm having trouble trying to understand how to follow this. Is there a way that I can import images without worrying about this major increase? Or a way to change the power of 2 graphics? This is only a small fraction of the amount of images I planned to include, and I'm already anticipating the file size to reach around 1 gigabyte once it's done (or less if possible), and on top of this I would really like to test it on my phone once I am finished, which is why this has me a bit worried. :/