I am trying to develop a level editor for my project but its proving very difficult. I am wanting to create background physics objects and then move them into position. The issue is, doing this just leaves the "collision box" in the exact same spot where it was "created". It doesn't re-position with the object??
How am I meant to be able to do this? I have tried pausing and resume, removing objects from physics world and adding again, but nothing works???
I have tried using Static "non physics" objects and adding them to the physics world at runtime but collision are not good at all.