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Thread: 360 degree firing possible in fusions free version?

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    Question 360 degree firing possible in fusions free version?

    Hi

    I m new to fusion and this website but I m trying to create a top-down shooter but the lauch projectile works with only about 30 angles and in some distance it is obvious and annoying.
    Thanks for the help

  2. #2
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    you set the projectiles position via trig. - sin/cos updates for true 360 degrees. yes you can do that in any version. check the examples section for 360 shooting, or look at marv's site ( http://www.castles-of-britain.com/mmf2examples.htm ) - im sure he has an example there also.

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    How do i do that? The site has a downloadable but it says that it I have to upgrade to use the extension.
    Thanks for the help?

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    you dont need an extension to move an object via math/trig;
    always :
    set [object x position] to [object x position] + cos ( angle ) * step rate
    set [object y position] to [object y position] + sin ( angle ) * step rate

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