made some big changes to the main menu look
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made some big changes to the main menu look
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Quick update with some new features coming in the next update
More sound effects
Touched up some of the old graphics from the gamejam version
New music track added
Parallax added making the levels look miles better
Upgrades system for the primary weapon
Rampage power up
Light made larger to show more of the level
Reload mechanic making fighting aliens more tense
Check out the latest video to see some of the new bits in action.
Doing some further work to make the tutorial level look better.
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After watching this great series of videos about Dead Space
I decided to try and push the Survival Horror angle a little more, added dust particles in the levels to make them more eerie as well as more set pieces as you go through the level, slowed the player movement making it more deadly to run in shooting.
Take a look at our latest video to see what direction the game is trying to go in (Also please note that I need to alter the lighting level as it's too dark at present)
We are still pushing the game towards the Survival Horror Genre, adding 7 layers of depth to each level now, we even have a layer just for space for when you walk past any windows.
Anyway thought I'd share a new enemy type with you.
New update
Started finishing up the levels we have so far, added some new tiling to try and give a more Sci-fi spaceship feel.
Some other new improvements are physics objects which you can use to your advantage to take out more enemies.
https://www.facebook.com/monsterfing...8300688371243/
Working on making all objects physics objects and getting level 2 all polished ready for what will likely be the final update before submitting to Steam.
Just added this tonight and had so much we decided to add it to the game for everyone to play with. https://youtu.be/BsZQ6U6oiqk
Whoa nice physics!![]()
Couldn't edit so had to add a new post.
By the way thanks Sparckman, also great to see you here again.