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Thread: Alien Scumbags - Fusion Wars Gamejam

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    rosse119's Avatar
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    Working hard on building upon the original small Gamejam concept as it didn't do too badly in the competition.

    Here is what's coming in the next update:

    • You are alerted when enemies are near now both via a beeper and a green glow that pulsates behind you.
    • The action has been zoomed out a little as a major issue seemed to be that the player was too large for most, the resolution has gone from 112x63 to 144x81 which has made the UI a little less busy.
    • changes to level design including having the bins and other objects as jump through platforms, also more lockers added so you can dodge enemies easier.



  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    adding in some quotes for when aliens are killed, particularly loving "Take that scumbag!"


  3. #13
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    Only feedback i have right now is that it's too dark, especially infront of the player. Maybe you can make the lightbox more of an oval so it stretches infront of the player so you can see just a little bit more.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Thanks for the feedback, happy to make that adjustment, I'll maybe experiment with making it a torchlight that points in the direction your character is in. At the moment just adding more polish and quotes to the nameless marine.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    I have now found a solution to the flashlight size issue.

    The flashlight will remain small, however when an Alien is nearby a green light pulses around the character and the field of view is expanded in both directions, once the light goes out the flash light goes to the original size, you could already fire your gun to expand the field of view too.
    You can kind of see it below:



    Just finished adding moving platforms, ladders and better textures as above coming soon.

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Ladders turned out to be a rather large pain to implement but finally added them now and thought it was time to show them off in this new progress video i've done.

    As i'm still working on it you will see things like counters and objects that won't see when it's finished.


  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    still plugging away on Alien Scumbags, added in lots of effects like smoke from the doors, score tally UI and just tonight added in some wall patterns/textures.


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