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Thread: How to use a new font for texts that is not set up on the host computer?

  1. #1
    Clicker Fusion 2.5 Developer

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    Exclamation How to use a new font for texts that is not set up on the host computer?

    I have downloaded and set up a new font in my computer. Fusion 2.5 detects it without problem when i use a text object.

    The trouble is the following one:
    When the game is played on another computer where the font is not set up the texts are messed. I just cannot ask to every player to download the font and set up in his computer
    in order to play the game properly...
    Is there a way to grab the font in the exe?

  2. #2
    Clicker Fusion 2.5 Developer

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    I found a solution:
    1-get the new font ( ttf files ) and put it in the apppath directory.
    2-Put the "FONT EMBED OBJECT" in the scenes were the new font will be used .
    3-Use an event as "Start of Frame" ---------> Font embed object------> Apppath$ + "Zabdilus.ttf" ( zabdilus is the name of the font ).

    So the normal string objects will be able to use a new font that is not installed in the host computer. Don't forget to put the font in the directory of your exe file once you share the game.

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