User Tag List

Results 1 to 8 of 8

Thread: [Help] Steam inventory support (Willing to pay for help)

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jan 2015
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Question [Help] Steam inventory support (Willing to pay for help)

    Anyone has any idea how to do this? I've looked everywhere, but there are no guides for this.
    I'm willing to pay the person that helps me out with this, just tell me the price.

    For people that don't know what steam inventory support is, here is a image:
    C4fn3s4.jpg

  2. #2
    Clicker Fusion 2.5 (Steam)

    Join Date
    Nov 2016
    Posts
    40
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    What do you want to do specifically?

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jan 2015
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Drop items in my game every x minutes/hours.
    Drop items only during a event, xmas for example.

    These items are much easier than making Steam dlc and steam users can sell/buy/trade these items or feature them on their profile.

  4. #4
    Clicker Fusion 2.5 (Steam)

    Join Date
    Nov 2016
    Posts
    40
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    "Drop items in my game every x minutes/hours." The application should work in background, or only when player is in game?

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jan 2015
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Only when player is ingame

  6. #6
    Clicker Fusion 2.5 (Steam)

    Join Date
    Nov 2016
    Posts
    40
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    So you need to make counter in every frame and add a condition: every [xseconds/xminutes....] add to counter 1, and save information about counter to ini/array. Start on every frame set counter from ini/array value. When the counter is greater or qual xpoints substract from counter xpoints and there you need to make that it's giving player reward or sth

  7. #7
    Clicker Fusion 2.5 (Steam)

    Join Date
    Nov 2016
    Posts
    40
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    You can send me your steam profile, maybe i could help you :>

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jan 2015
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    But how will it gives the item on Steam? I've sent you a pm

Similar Threads

  1. [Steam] How do I add Steam inventory items to my game?
    By shoppa in forum Released Extensions
    Replies: 2
    Last Post: 4th December 2018, 11:56 AM
  2. Replies: 0
    Last Post: 2nd January 2018, 10:27 PM
  3. A Steam Controller Support ?
    By Crian in forum Extension Development
    Replies: 6
    Last Post: 11th April 2017, 04:04 PM
  4. Replies: 0
    Last Post: 15th May 2014, 04:45 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •