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Thread: how interpretate Fusion 9-slices ui?

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    Lightbulb how interpretate Fusion 9-slices ui?

    Did anyone have ideas how make in Fusion 2.5 9 slices ui? like image below.

    user interface 9-slice.jpg

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    AFAIK You have to do it manually, unfortunately. . Blogs have already shown that Fusion 3 will have this feature, however.

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    Use fastloops. The best is if the level is stored in a 2D array, then run a nested loop that scans through the array, and check each cell's neighboring cells to decide what image to use for the current cell. You can also run ForEach loops on the objects in the shape instead, and use a detector to get their surroundings. For instance, you know an object is a bottom right corner if it has no objects above or to the left, but has objects below and to the right.

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    Quote Originally Posted by Popcorn View Post
    Use fastloops. The best is if the level is stored in a 2D array, then run a nested loop that scans through the array, and check each cell's neighboring cells to decide what image to use for the current cell. You can also run ForEach loops on the objects in the shape instead, and use a detector to get their surroundings. For instance, you know an object is a bottom right corner if it has no objects above or to the left, but has objects below and to the right.
    nice idea. I'll try.

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    Quote Originally Posted by bhlaab View Post
    AFAIK You have to do it manually, unfortunately. . Blogs have already shown that Fusion 3 will have this feature, however.
    2018, Fusion 3 where are you?

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    Quote Originally Posted by alexexhowl View Post
    2018, Fusion 3 where are you?
    2018 just started

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