I am using the basic Platform movement for my Player. He walks and jumps fine for my basic needs - I'm making a chill, exploratory platform puzzle adventure, no attacks or enemies or dying.
At certain spots in the frame, I want to force the Player to stop and play a "reaction animation" -
for example, you are walking past something in the background - you overlap a hidden trigger - which plays a short animation of the Player looking at and reacting to the thing in the background. Once that animation is finished playing, normal movement would be restored. I do not want the Player to be able to move during the animation playback. I would also like this to only happen the first time the Player hits that trigger. I suppose destroying the trigger after the animation plays would accomplish that.
I'm still learning how the Event Editor works - I'm not a coder and after trying many different (supposedly no-coding required) game making apps, I am finally able to make things happen with Fusion 2.5!
A general question about the Events Editor - when you create a condition and select the drop-down options in the Objects grid - if you have multiple actions - for example, Stop Player Movement (on trigger overlap), then Play an animation, then Restore normal Player movement - do you just select each option within that "Object checkbox" (in proper order) to run them? Or do you have to create a new condition for each action? Do multiple actions added to that checkbox grid happen sequentially in the order they are listed? Or...?
Any wisdom and assistance would be much appreciated!