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Thread: Frame Rotation in Fusion 2.5

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Frame Rotation in Fusion 2.5

    Hey guys and girls,

    Is it possible to do an effect like this in Fusion 2.5 Windows export only?

    Example: https://youtu.be/e_e1l5hkwXE?t=2m8s

    Thanks,
    Dave,
    DPAD-FTW.

  2. #2
    Clicker

    Fusion 2.5Android Export Module

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    Mode 7 EX extension. Its old, but should be capable. There /might/ be a pixel shader you can utilize for something similar.


    I don't really use many extensions, but Viewport might be able to help you too.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Thank you @GamersterX23.

    could anyone recommend a shader to do this job for me, please?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Popcorn's Avatar
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    You can also do it with active objects and some trigonometry. The actual game should be invisible, while you have cloned actives of everything that are positioned and rotated according to the angle. It can actually work quite well on Windows runtime, as long as the levels aren't too big.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    I've been thinking about this for a minute now, taking what I have learned from rotation and scaling I think this might be possible... but ... Everything will have to be active objects.

    Textures, walls, enemies, player, EVERYTHING! .

    I will come back with an example video of my work.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    So here is my massive fail haha .

    Video Fail: https://youtu.be/R4VFvkX-AQ8

    I understand why this has failed because I will need to calculate and reposition every active which is rotated. Guess this is just not easily possible in Fusion?

    EDIT:
    Looks like Construct 2 has what I need: https://youtu.be/aQiioEjd5Dk?t=20s
    But I really hope Fusion 3 can do this. It would be heart breaking to use products other than Clickteams. I've been using since Klik'n'Play.

    EDIT 2:
    Construct 2 is only HTML5 .

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    somethink like thatapp1.mfa

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Quote Originally Posted by mihailsh View Post
    somethink like thatapp1.mfa
    That's a really cool example but I broke it lol ... please see attached.

    EDIT: also just tried it with a background texture. It's not looking right.
    I might just do something like this: https://www.youtube.com/watch?v=_3akSHeh9v4
    Attached files Attached files

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by kreeddem View Post
    That's a really cool example but I broke it lol ... please see attached.

    EDIT: also just tried it with a background texture. It's not looking right.
    I might just do something like this: https://www.youtube.com/watch?v=_3akSHeh9v4
    yes. and there are some offset over time. Because wee must store first coordinates and always calculate from it. Better war for ct is rotate on render frame. but its not implemented.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Quote Originally Posted by mihailsh View Post
    yes. and there are some offset over time. Because wee must store first coordinates and always calculate from it. Better war for ct is rotate on render frame. but its not implemented.
    Is this something Clickteam might do, or do you think its better to wait for Fusion 3?

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