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Thread: 2D Water shader based on normal map reflection/refraction with water border.

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    denisstephane's Avatar
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    Purchase perform!

  2. #12
    Clicker

    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    great shader a must buy imo

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Nicholas Martin's Avatar
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    Wow amazing work! I will be sure to support this

  4. #14
    Clicker

    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    got an issue. some times in the frame editor after i stop the run of the frame the active object appears with the classic blue icοn and have to zoom in or out to take the effect of the water shader.. sometimes it works sometimes not. anyway is there any possibility to make something similar for mobile OS?

  5. #15
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    mihailsh's Avatar
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    1 frame editor turn of shaders sometimes(when zoom). at this moment clickteam fusion not support shaders in mobile exporters(

  6. #16
    Clicker

    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by mihailsh View Post
    1 frame editor turn of shaders sometimes(when zoom). at this moment clickteam fusion not support shaders in mobile exporters(
    thanks for the quick answer really cool what you made..awesome shader.

    is any chance to add waves foam here and there? i've seen something similar https://www.youtube.com/watch?v=3m1FczvnavU


    im talking about No5 sparkling simulation (and why not No3 perspective distortion )

  7. #17
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    mihailsh's Avatar
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    Quote Originally Posted by vault_dweller View Post
    thanks for the quick answer really cool what you made..awesome shader.

    is any chance to add waves foam here and there? i've seen something similar https://www.youtube.com/watch?v=3m1FczvnavU


    im talking about No5 sparkling simulation (and why not No3 perspective distortion )
    I dont have time at this moment. Some Later. There are some limitations in cf2.5 supported pixel shader version. Size of Shader... But i try to do it

    I think in fusion 3 will be better shader support.

  8. #18
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SergioAndre's Avatar
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    @mihailsh Do you plan to update this shader for DirectX 11?. I use this shader in my current project and it would be great to be able to use it with DirectX11.

  9. #19
    Clickteam Clickteam

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    IIRC this shader is already converted, re-download it from your Clickstore account.

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