one more question. How you do custom collision checker? My ideas is:
Originally Posted by Julian82
1. Using 1 pixel wide and tall active object. Just by looping through you objects you can re-position collision checker relative to target position and scale him. Something like:
on group activation - run eachloop "cr_cChecker"
on eachloop "cr_cChecker" - create ("Active")
set x position to x left of target x (optionally x offset)* only problem is here - you can use only rectangle form.
set y position to y top of target y (optionally y offset)
set scale x - owidth of target object
set scale y - oheight of target object
2. or one active object wich contains all possible collision shapes in frames.
* And here question: wich way is better for perfomance, active object with single frame or with multiple frames?