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Thread: [WIP] Tower of Trials (runner)

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    alexexhowl's Avatar
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    MORE PARTICLES!



  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    looks simple & good retro style : )
    I like soft & smooth feeling of PARTICLES.

  3. #13
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    MAGNETO!



    also testing new tilesets.

  4. #14
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    guys, how you handling death - restart level cycle? i'm a bit worried because game will contain a lot of different objects with different variables, strings, and flags. Suppose, if player fall down on lava - i must restart all objects properties and place it where it started to move.

  5. #15
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    in my games :

    player(Creat at start) - add re setting codes to all values in 'start of frame'
    blocks - don't need setting values because create new block(as LOOP) = auto reset all values

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    love this new style!

  7. #17
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Quote Originally Posted by soomeeon View Post
    in my games :

    player(Creat at start) - add re setting codes to all values in 'start of frame'
    blocks - don't need setting values because create new block(as LOOP) = auto reset all values
    i'm start thinking about "partial" resetting. nObjects in frame around 500+ (80 of them are tiles).
    So, if i reset frame it will take a while, engine must simply read events again and re-create all objects once again. What if i destroy only active objects? and keep only backdrops. It will be faster and cleaner in terms of perfomance.

  8. #18
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Quote Originally Posted by Julian82 View Post
    love this new style!
    hold on, i've creating around 15 tilesets with 3 variations.

  9. #19
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    I guess, using active backdrops for obstacles are faster. At least for my project.
    vs.png

  10. #20
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Synching game loop is pain in the ***, trust me.

    game cycle.png

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