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Thread: [WIP] Tower of Trials (runner)

  1. #21
    Clicker Fusion 2.5 (Steam)
    Faherya's Avatar
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    Nice graphics, the movement is very smoth. Well done!

  2. #22
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Just realized prototype of Speluky level loading system. Modified Sketchy's example.


  3. #23
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    That is awesome! are those backdrops? can you link me Sketchy's example I'm curious !

  4. #24
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Quote Originally Posted by coler123 View Post
    That is awesome! are those backdrops? can you link me Sketchy's example I'm curious !
    backdrops converted from actives.
    sure, here -> Spelunky.mfa

    i've tried to make myself those algorithm, with no success. From here -< http://tinysubversions.com/spelunkyGen/
    So, i've looked up all pages in examples in clickteam community, and from daily-click forums. Trick is: getting right id from map array, from that map array you can load different chunks.

  5. #25
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    some crate-work assets.
    1.png

  6. #26
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    rosse119's Avatar
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    This is coming together really well, like the particle effects you have added too.

  7. #27
    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    Great stuff, good job!

    Generation is cool but has a lot of small details that keep breaking haha, has kept me up a lot at night.

  8. #28
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    That gray spaces actually a blank spaces. So i greatly boosting my perfomance.

    2.png

  9. #29
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    drawed some random game props, and finished by this #pixelart

    ava_nihon.png

  10. #30
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    well, after few months of procrastination and learning i've mading level editor for my project. Here how gui looks:

    36.jpg

    so far so good, list of current features:
    1. FILESYSTEM - new, save and load level
    2. LAYERS - create, delete, rename, order (move up and down layer) toggling visibility and locking, also changing transperancy.
    3. PREVIEW - list of available objects with sprite and string.
    4. TOOLS - draw (with autotiling for tileset), erase, move, eyedropper,
    5. ZOOMING - basic, changing scale from 0.25 to 2 times and scrolling to middle of screen by mousewheel.
    *also editor can store layer variables and strings, last object (edit) for restoring applicaton from last state.

    next step is:
    1. integrating rotating and scaling tool.
    2. instance variable editting (scale, angle, and some custom variables)
    3? copying by hold cltr+rightmouse to make new instance of object.

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