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Thread: [WIP] Tower of Trials (runner)

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    alexexhowl's Avatar
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    Cool [WIP] Tower of Trials (runner)

    so let me post my thread. Project name Tower of Trials.
    PLATFORM
    Target platform is Android phones, maybe if the game will popular i'll export for other platorms.

    IDEA
    Main idea was to game wich have only one single input control - tap. So here is no onscreen buttons. Platformer game is nearly perfect for that if player will move byself and grab wall automatically. You can only control timing and jump height.

    WHY SO LONG?
    well, i announced first time, maybe 1 year ago. I didn't have exprience at that moment. What i've learned?
    1. learned how to build level editor (array looping, effecient memory using, autotiling, layer management)
    2. fastloop and eachloop tricks.
    3. collision checks, perfomance testings...
    4. making other genre protoypes...
    4~ and other stuff what needs to create the game.
    so i think i've exprienced enough to create complete game.

    here first graphics testings
    3.png 4.png















    in the 1st version, where game was portait in orientation scroller - i've builded around 17+ levels using frame editor.

    10.jpg

    here second version wich medieval setting (looks nice, moved to trash. why? see that black spots? this is actually cubes 32x32, 64x64) making levels at that shapes was so slow. I want autotiling...

    28.png

    and here is final version (more like it)
    30.png

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    here is gameplay
    for some reason i can't attach gif-animation to forum.
    Images attachées Images attachées

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    rosse119's Avatar
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    Really like the black and white aesthetic, will you be adding enemies or will it be a pure puzzle style game?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    alexexhowl's Avatar
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    Quote Originally Posted by rosse119 View Post
    Really like the black and white aesthetic, will you be adding enemies or will it be a pure puzzle style game?
    no, it's gonna be vertical speedrunning game for mobile devices with one-touch control (actually player can control only jump moment and height)

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Quote Originally Posted by alexexhowl View Post
    no, it's gonna be vertical speedrunning game for mobile devices with one-touch control (actually player can control only jump moment and height)
    Ok sounds interesting, will be good to see how it turns out.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Big fan of 1-bit games! big fan of one single touch as controls. The game looks awesome, really smooth.
    Question, Do you have to get a key to open the door on each level? (I love that kind of stuff hahaha)

  7. #7
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Quote Originally Posted by coler123 View Post
    Big fan of 1-bit games! big fan of one single touch as controls. The game looks awesome, really smooth.
    Question, Do you have to get a key to open the door on each level? (I love that kind of stuff hahaha)
    sure, i want to also make obstacles(doors or blocks) wich only can be opened via key wich are floating behind you exacly like eggs in Yoshi Island.

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    here few more graphics testings.

    5.png9-1.png11.png14.png15.png26.jpg27.jpg6.jpg6.jpg

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    YES! sounds like something I will love. Any idea when we can try it out?!

  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Quote Originally Posted by coler123 View Post
    YES! sounds like something I will love. Any idea when we can try it out?!
    i think at least one month for playable alpha.

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