looks simple & good retro style : )
I like soft & smooth feeling of PARTICLES.
also testing new tilesets.
guys, how you handling death - restart level cycle? i'm a bit worried because game will contain a lot of different objects with different variables, strings, and flags. Suppose, if player fall down on lava - i must restart all objects properties and place it where it started to move.
in my games :
player(Creat at start) - add re setting codes to all values in 'start of frame'
blocks - don't need setting values because create new block(as LOOP) = auto reset all values
love this new style!
So, if i reset frame it will take a while, engine must simply read events again and re-create all objects once again. What if i destroy only active objects? and keep only backdrops. It will be faster and cleaner in terms of perfomance.