I am trying to solve an issue with some child objects not being destroyed when their parent is being destroyed.
The idea is that whenever an enemy dies, that enemy spawns a couple of coins being dropped.
Attached to those coins are also shadows and another effect that is paired with the coin's fixed value.
I've managed to get the pairing working properly, but once the player walks over many coins at the same time, some of the paired shadows/effects doesn't get destroyed together with their parent coin.
Here is an .mfa attachment of the issue: fixed value problem.mfa
Also, is there a more reliable movement solution for the coin-drops instead of Clickteam's built-in one?
I am currently using the Pinball movement and it is giving me a couple of issues with scrolling frames.