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Thread: Start a local timer on object

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    anatol's Avatar
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    Unhappy Start a local timer on object

    I create some character in my game, and want to change something after 10 seconds after its creation.
    How i can do this ? It is possible at all ?

  2. #2
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    coler123's Avatar
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    Yes, do this!

    >Restrict Action for 1 second . or you can try every 1 second
    -Add 1 to Value A of "Character"

    >Value A of "Character" >=10
    -Do whatever action you want here

  3. #3
    Clicker Fusion 2.5 (Steam)

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    >Create character
    -Fire event after given delay
    -select 10 seconds
    -then paste name of event ("start", "character", whatever you want)

    >On event -> "eventname" ("start", "character".....)
    -Add 1 to value xxx (here you need to paste what u want)

  4. #4
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    anatol's Avatar
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    How about DYNAMIC (dublicates) characters ?

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    anatol's Avatar
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    ok.. i found "compare to fixed value" feature ... looks like this should help ))

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