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Thread: Physics - Bouncing Ball and Moving Platforms

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Physics - Bouncing Ball and Moving Platforms

    This may be a very simple question but:

    How do I make a Physics - Bouncing Ball object inherit the movement of a "physical movements" moving platform?

    When my Physics - Bouncing Ball object "Collides with the Moving Platform" it is set to Stop. The Moving Platform is a Physics - Static Movement object that I am applying Linear Velocity to. When the bouncing ball object rests on the moving platform it sits motionless while the moving platform slides underneath it.

    Thanks for your help!

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Try to set the friction of both objects to max, maybe this helps

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Julian82 View Post
    Try to set the friction of both objects to max, maybe this helps
    It worked but having the friction set to 0 keeps the collisions very clean for the purposes of the game. High Friction seems to kick my ball around at odd angles and I don't know how to stop it. I might completely forgo having moving platforms. I did rig up Physics Treadmills to moving objects but it's a bit unwieldy.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    You could add an invisible collider to the bouncing ball that is slightly larger than the physical shape and check for overlap with the platform. On overlap change the friction of both to a high value, if the objects detach set it zero again. This could also lead to odd behavior tho... the problem with the physics is always a real lack of control for those details compared to custom movements.

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    Clicker Fusion 2.5Android Export Module

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    Hello to all. I'm a beginner, I'm trying to create a character (bouncing ball) a swimming fish that by clicking a button swims forward and rises, but then with gravity it slides down slowly.
    * Now I managed to create this, but I lack gravity. Help

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