After editing the sprite of an entirely new active object I decided to go back and check on my code and realized that ALL events involving my player object (Which I was not editing at the time) had been completely deleted, but the Active Object itself was not.
For some reason I couldn't undo any recent actions either?
Thankfully I have restored an older build, this is still a set-back but is WAY less of a loss than completely having to reprogram my player.
Does anyone have any idea what went wrong? Is this a bug?