So after almost tearing my hair out trying to make some custom platform movement, i decided to use the Platform Movement Object.
It works fine for the player and mostly for the enemy too, but i have to create a new PMO & active object for every enemy. This isn't
really a problem though, it just takes a bit more time to do it.
Anyway i noticed that the enemy movement stutters a bit, which is quite noticeable when scrolling and in the same direction as the player.
The odd thing is it doesn't always stutter, it seems to change if i leave go of the movement button and then press it again. I simply have an
enemy set up to move right when alterable A (for example) is 1, then left if it = 2. So yeah it works like it should but it stutters.
Anyone else notice this? If you set up a simple scrolling level and have an active object move at the same or similar speed as the player, while using the PMO for the active, you should see the same.
You should try with medium/larger size boxes as actives.
Must be normal i guess? I tried with another active scrolling to the right using a fast loop and it seemed to be a lot smoother, though i have no clue how to do jumps/falls with fast loops and it confuses me.
Ah well. Have a look at my file if you want, hold the right arrow button to move and look at the 2 active boxes to the right, they usually stutter, the floating one on top uses a fast loop.