So I was thinking..... Wouldn't it be possible for me to write the game engine inside an objects behavior, and set this object global? That way, I could try focusing building the environment in the frame editor, and bring the global object around different frames when I need it, while the games engine behavior would be the same in all the frames where it exists, even when I make changes to it.
The only limitation I can see is that you can't use qualifiers within object behavior events. Is there any reason for this? Are there any workarounds that give the sane effect as qualifiers, but can work inside object behaviors? I feel like there is so much more I could do with a game engine without limitations like these.
If I can only use qualifiers in the current frame, then I would have to limit the game engine either in 1 frame, or in a way that there aren't multiple copies of it so I wouldn't get confused later. In terms of Fusion 3, would this still be a limit in qualifiers that can't be used in object behaviors?