I know I made a post similar to this in the past but this one is different.
I'm looking to create enemies that have gravity and will switch directions once they bump into a wall.
I need to have it so the enemies will walk on objects and change directions upon walking into them.
Preferably, I'd also like to give them gravity with acceleration (a Grav value with 0.1 always being added).
I followed this guide and managed to make enemies: https://www.youtube.com/watch?v=XktQxCeuluo
The only problem is I can only make the enemies walk and bounce off of either actives (each given the qualifier Obstacles) OR backdrops. One or the other.
I really need to find a way to make this work seamlessly for both colliding with actives AND backdrops, as I want my game to be capable of having animated floors, while having backdrop floor objects to keep things simple (such as having less icons in the event editor or saving CPU usage [I think]).