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Thread: How can I create Mario fireballs?

  1. #1
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)

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    Question How can I create Mario fireballs?

    Hello again.

    I've been trying to create fireballs for around 4 hours today and nothing seems to work.

    What I'm trying to do is when the player presses the 'X' key, a fireball will be launched from the player in the direction that the player is facing.

    The fireball will then fall and bounce up off backdrops and repeat.

    I'm trying to achieve this without using the bouncy ball movement type, as I would prefer to keep it to events for consistency sake.

    I also want there to be acceleration on the gravity for the fireballs for smooth gravity.


    Can somebody please show me the way? I know it sounds simple but today I just can't figure anything out.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)

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    If you search in the forum for "Mario like fireball" you can find some discussions about the problem.
    I dont read them very well but I think they used bouncing ball movement that you dont want to use.
    Take a look just to have some ideas.

    https://community.clickteam.com/threads/101951-How-can-I-make-a-bouncy-Fireball-like-Mario?highlight=mario+fireball

  3. #3
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)

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    Thank you.

    I saw discussions similar to this but I would really only want to use built in movements for the fireballs as a last resort if I can't find an event-based method.

  4. #4
    Clicker Fusion 2.5Android Export Module

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    How familiar are you with basic game physics. Do you have any experience creating custom platform engines?

    I can make an example, but it might be a little more complex than what you're looking for. I don't mind - I can pop some comments in too.

  5. #5
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)

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    Quote Originally Posted by GamesterX23 View Post
    How familiar are you with basic game physics. Do you have any experience creating custom platform engines?

    I can make an example, but it might be a little more complex than what you're looking for. I don't mind - I can pop some comments in too.
    I think I'm okay at it. I've created multiple custom platform engines just for the sake of learning using DavidN's FastLoop movement tutorial. While I don't understand it 100% and currently can't remember all the steps to write it on my own without the tutorial, I usually am able to play around with variables and such until I get something I want. Usually :P. And if that's okay, that would be great

  6. #6
    Clicker Fusion 2.5Android Export Module

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    Ok well I'm at work right now. I'll see what I can do tonight when I get home.

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    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)

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    Okay not a problem!

  8. #8
    Clicker Fusion 2.5Android Export Module

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    Quote Originally Posted by CheatingPenguin View Post
    Okay not a problem!
    Sorry, I didn't get to it tonight. I haven't forgotten, though!

  9. #9
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)

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    No worries

  10. #10
    Clicker Fusion 2.5Android Export Module

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    Finally. Sorry for the delay!

    If you have any questions please feel free to ask and I will try to explain the best I can.

    Controls

    Left/Right Change "Character" direction
    Z - Shoot from Character position
    X - Create a bunch of random fireballs
    C - Create a bunch of random fireballs
    Left Click = Create fireball at mouse
    Hold Right Click = Create lots of fireballs at mouse
    Attached files Attached files

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