I currently have a player object, a solid block object, and an empty block object.
My events look like this:
+ Player is overlapping solid block
- Create empty block at location of solid block
- Set Alterable Value A of empty block to 1
- Destroy solid block
This works when my player overlaps one solid block at a time, but when my player overlaps two at the exact same time, only one the empty block object that was created in the event will have their Alterable Value A set to 1.
Any ideas? I'm willing to post screenshots with more details if necessary.