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Thread: Direct X 9 additive blending glitch

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProPatch MakerUnicode Add-on
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    Direct X 9 additive blending glitch

    Ok.. so, I'm using the UFS object to properly full screen my game... and I noticed it works best with DirectX 9... to my surprise, an explosion blast now is presenting a graphic glitch (attached), as long as wrong blending for nearly all other sprites.
    I've narrowed down the issue but can't reproduce on a fresh new project with the same graphic imported, same additive blending etc.

    How I'm supposed to fix this?

    2018-04-15 15_55_36-2018-04-15 15-35-51.mp4 - VLC media player.jpg

  2. #2
    Clicker

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    Do you have a pixel shader applied to any layers? Do you have a RGB coefficient set? Can you post the MFA?

  3. #3
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    Quote Originally Posted by GamesterX23 View Post
    Do you have a pixel shader applied to any layers? Do you have a RGB coefficient set? Can you post the MFA?
    No pixel shader applied, no RGB coefficient set. I'm trying to narrow down to an example but every time I apply same object to a brand new MFA, the problem do not reproduce..
    I'll try to clear up everything in a frame that isn't necessary and try to reproduce with few events..

  4. #4
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    chrilley's Avatar
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    Odd. Nothing comes to mind right off the bat. It would help a lot to see the file so instead of making a brand new .MFA: How about simply making a copy of what you have there and then proceed to remove everything irrelevant from it before uploading?

  5. #5
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    Ok, got it...
    when the grenade hits the cyan band, the glitchy glow will comes up.

    https://www.dropbox.com/s/q9eu2aw0yz...litch.zip?dl=0

    Please Clickteam, give me a light... the game can't be shipped with this glitch.

  6. #6
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    If you use additive blending, it is more stable to use a black blend image without alpha values. ​​(which was my experience, but it was a great help when porting games to IOS and Android)

    In additive blending, 100% black appears 100% transparent. The more the distance from black is, the more the opacity is revealed. If you are familiar with this graphical representation, you can use the function more reliably.

  7. #7
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    Jungle_glitch_find a.mfa

    And this is the way I can try now.
    (I have never used the Fade function, but instead adjust it one by one through value).

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    thanks soomeeon, from your file it looks like the problem was with the fade transition indeed

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