- So, lets say I want to set up 6 buttons. Jump, Shoot, Slide, Previous Weapon, Next Weapon, and Start button. But the software is limited to 4 buttons. Any way I can have a set of of 6 buttons besides limiting to keyboard inputs? Also, perhaps if the defaults are Z, X, C, A, S, and Enter for the buttons, would there be a way for me to script/program an option for the user/player to change these controls without being limited to the software's built in 4 buttons?
- With the many color FX options, what would be the best way to color swap without accidentally solid 1 coloring a player sprite? When I use color replace, I can't return the sprites default colors back due to a color bug, I need to be able to use color swapping when I export to many types like flash, html, mac, windows, etc. The color shaders pack doesn't seem to work with things like flash.
Lets say a player sprite has 2 sets of colors. R-0,G-0,B-240, and the other is R-100,G-200,B-240. If I use color replace to turn the 2nd color to R-0,G-0,B-240, it becomes the first color. When I want to only change the first color set, the 2nd color gets changed as well. But this is not an issue on things like the NES?
Another example, lets say the characters eye color is R-240,G-240,B-240, I change the 2nd color from R-100,G-200,B-240, to R-240,G-240,B-240, but then back to R-100,G-200,B-240, the characters eye color gets set to that color when I don't want it to. Any way around this without using a slightly different color? I always felt that when a 2nd color of the character becomes the first color very annoying. I should be able to apply a palette to a character, and revert back without any color issues.
- Has there been any works, or any way for your app/game to play .NSF music file? Or are we still limited to the .WAV, .OGG, .MP3 formats?