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Thread: checking for overlap on multiple objects at once

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    checking for overlap on multiple objects at once

    Hi
    I have a setup where 10 "balls" randomly gets placed on the screen and Ive set it that if they overlap the walls of the screen they run the positioning script again, that all works fine,so they never spawn in the walls of the screen. I also want them never to overlap each other, but writing 81 + lines to tell each ball to check collisions/overlap with every other ball is tedious and you can make a mistake quite easily.

    Is there a way to tell Fusion to check for multiple overlaps/collisions in an area ?

    Thx

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Popcorn's Avatar
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    Hey. Either have all the balls be duplicates of the same object, or give them all the same qualifier, and test collisions on that one instead.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Awesome stuff I cant make them duplicates, but i think the qualifier route will work.
    thank you very much.

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    yip qualifiers worked like a charm

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