I'm incorporating a pause feature into my game after the fact, and one thing I need to do is halt all the projectiles and etc. that are flying around. I know that with my projectiles that were created and sent flying through moving ball object I can just set the maximum speed to 0 when paused and they stop.
But for projectiles that were launched (this game was made 10 years ago, so I used some "launch object at X at speed Y" lines in there) nothing seems to stop them at all.
While we're at it, has the "Stop" action ever worked to stop anything?
I don't want to go back and redo a ton of stuff if I don't have to. Help me, Obi-Wan! You're my only hope!