I have created an active object with the 8D physics movement type.
I have also created an active to act as an obstacle with only one event.
When the player is moving in the exact direction of the wall, (Say the wall is to the right, and the player is moving right) the player stops perfectly. However when moving in a direction PARALLEL to the wall it gets pushed away slightly from it.
I have not been able to find any tutorials on 8D physics movement, and I have not found anyone with a similliar problem. Is there something I am forgetting?