Bit of an advanced question here. My surface object fills the screen (e.g. 1280 x 800), however just the existence of the surface object gives frame rate lag (dropping from around 1000 fps to 300 fps). I am using the surface object for a fog of war system.
The surface object needs to have polygons and such drawn onto it to reveal parts of the explored map. I found an action on the surface object under "Settings > Convert to HWA texture" that boosts the fps up to 1000, but locks the surface object in place, and can no longer have anything drawn onto it.
I was wondering if anyone has some good experience with the surface object, and has any advice for me with regards to the surface object, or perhaps even a fog of war system in general. Or perhaps there's even another object for drawing onto a canvas. It's important that I am able to constantly draw polygons during runtime.