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Thread: Build 291.6 - Release version

  1. #241
    Clicker Multimedia Fusion 2 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Dang I was hoping for DX 11 support but I'm pretty disappointed it's dlc and months (?) away. I could understand DX 12 or Vulkan being a paid for option, but 11 is last gen and lots of software are even ditching DX9 support in favor of only supporting DX11 and OpenGL and should be considered the standard at this point. That said, I'm still very excited about what performance gains or features you could get with DX11, any teaser or preliminary results you can share about that? New and better shader support is a given but on the performance side, Will it mainly be a RAM issue or will you be able to support more than 20 000 objects with this (this is what I'm really hoping for) ?

  2. #242
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Volnaiskra's Avatar
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    2.5+ is a very nice surprise. It sounds like a real win-win too: we get to enjoy some of the benefits of F3 before F3 is ready; you get to have some extra revenue before F3 is finished.

    I hope the profiler will also analyse the between-the-frames performance somehow. In my experience using volPROFILER, the great majority of performance bottleneck happens not withiin the events but between the end of one frame and the start of another (which I assume is mainly the graphics rendering side of things)

    volPROFILER can't do anything with this other than measure the whole chunk of time between frames. It'd be great if the 2.5+ profiler could give us more detail about what happens between the frames. Like, how much time a particular object or shader takes to render, for example.

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