@Manuel I think your comment is a bit unjustified, We have one man working on Firefly. And we have quite a few bugs in the bug box. He is doing the best he can. We also updated Firefly in Dec 2017, less then 6 months ago...
so the Y should be
YCollisionLocation( "Player_Camera", FVLastCollision( "Player_Camera" ) ) + 0.01
** this is only a workaround that doesnt crash firefly on the original file
Quail; what did you do different that made it work? i cant see what you did
But the last link I sent was that fixed. All should work fine without adding the 0.01
yes i know. what was changed