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Thread: Multiple collision detection in Firefly possible?

  1. #21
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    @Manuel I think your comment is a bit unjustified, We have one man working on Firefly. And we have quite a few bugs in the bug box. He is doing the best he can. We also updated Firefly in Dec 2017, less then 6 months ago...


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  2. #22
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
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    Here is what I came up with. Neither works as intended but maybe you can see something I can't.
    https://drive.google.com/file/d/1Pf1...ew?usp=sharing

  3. #23
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    @Kisguri You right, its probably best i dont bother you any longer. But i wish you all the best for the future anyway , bye all.

  4. #24
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
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    Shiggity in the server fixed the problem! https://drive.google.com/file/d/1fN5...ew?usp=sharing

  5. #25
    Clicker

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    Quote Originally Posted by Manuel View Post
    @QuailStudio do you know how to go up and down a ramp in firefly, i use your code kind of, but as you can see it goes up the ramp fine than suddenly fusion crashes always? I simple dont understand that collision logic in firefly, its so weird! Why for example do i have automatic collision detection against the ground but for everything else (Walls, etc. ...) i have to use seperate events ... why is there not normal multi collision detection like every other game engine also have ... like making a physicsbody with collision and that collides than with all the other physics collision objects in the world???!!!
    I also dont understand the raycasting in firefly, how for example can i cast a ray, from a specific location, in a specific direction, on an specific angle and optain the information about what it hits and where?!
    add to your positioning line; for the y component (+0.01) on the end of it, it then doesnt crash

    so the Y should be
    YCollisionLocation( "Player_Camera", FVLastCollision( "Player_Camera" ) ) + 0.01

    ** this is only a workaround that doesnt crash firefly on the original file


    Quail; what did you do different that made it work? i cant see what you did

  6. #26
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by danjo View Post
    add to your positioning line; for the y component (+0.01) on the end of it, it then doesnt crash

    so the Y should be
    YCollisionLocation( "Player_Camera", FVLastCollision( "Player_Camera" ) ) + 0.01
    The reason it was crashing was because i copied the x position line and pasted it to z position (because I'm lazy) and forgot to change the x to a z

  7. #27
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
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    But the last link I sent was that fixed. All should work fine without adding the 0.01

  8. #28
    Clicker

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    yes i know. what was changed

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