Hey folks, i've got a bit of an issue i'm having a hard time figuring out. I'm playing around with an airplane game similar to how UN Squadron for the SNES plays, the basic old school side scroller shooter style game. I have animations for when the plane climbs, it rolls to the left and when it descends it rolls to the right. The problem i'm having is that i have animations for when the plane levels back out, slightly rolling back to the stationary idle position. I for the life of me cannot figure out a way to achieve this. I've made events negating pressing up/down, using different animations for the leveling out and also just making 1 animation for the roll, both up and back and freezing/activating after a certain animation frame. Basically, what i want to do is have it so that when while holding up or down, it plays the roll (or pitch) animation, then when releasing it plays the same animation, just reversed to go back to the idle state. Anyone have any tips for doing this?