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Thread: Earthbound Roll Down Counter...

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Lightbulb Earthbound Roll Down Counter...

    Can someone help me? I'm making a Earthbound Battle Engine for CTF2.5, but I don't know how to make a rolldown HP counter! Got any code or advise?

  2. #2
    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    You need two values, i usually have a seperate active object that holds values in its alt values.

    Real_HP
    Current_HP

    Set the enemies HP to Real_HP, e.g. if it starts at 100 and then gets hit with 30 set Real_HP to 70. Set your counter to always show the value of Current_HP.
    Then you make an event:

    Current_HP greater than Real_HP
    ->Subtract 1 from Current_HP

    Always
    ->Set Counter to Current_HP

  3. #3
    Clicker Fusion 2.5 (Steam)

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    Quote Originally Posted by zip2kx View Post
    You need two values, i usually have a seperate active object that holds values in its alt values.

    Real_HP
    Current_HP

    Set the enemies HP to Real_HP, e.g. if it starts at 100 and then gets hit with 30 set Real_HP to 70. Set your counter to always show the value of Current_HP.
    Then you make an event:

    Current_HP greater than Real_HP
    ->Subtract 1 from Current_HP

    Always
    ->Set Counter to Current_HP
    But what about the Numbers? More specifically the animation for the HP, I've been trying to get it to work, I've tried a lot of things.

  4. #4
    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    Oh you actually meant the counter itself, i had to youtube to see what you meant. Those animated counters are up to you to draw unless you can find someone that build a counter like that ready to go but i doubt it..

  5. #5
    Clicker Fusion 2.5 (Steam)

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    oh, well thanks for helping, i'll try to figure something out.

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