Thanks, i also just tried and succeed creating pmo for enemies. Good job!
I've seen this type of example before but what I found cool about it is how you made the enemies be able to reverse directions at the hole without having a reversing object, or even jumping for that matter. Very clever idea and will prove useful later down the road to me. Thanks for the great example!
I hate to dig up old topics but I have a small problem. First off this method works perfect. The problem I'm having is when I place enemies off screen the don't show up during runtime. I have the "Destroy if off screen" Unchecked but it doesn't seem to do anything. Any idea on this?